Low poly SKATER

For the moment it’s really typical “oldschool” skater. My intention was to do very simple model to train UV mapping and some elements of composition.

It’s made too fast to be good.

Regards!

Ough. I forgot. I can’t get “sharp” textures with blender. I don’t know where is the problem? All time textues seems to be too much blured [i tried different proportions, different texture sizes, different filter settings].

One more thing. I need good application to calibrate colour palette of Nvidia graphic adapters to get best colour sample as possible [under Linux/BSD everything is is almost perfect with default card settings, i dont know where is the problem with Windows (colors are washed out)]. Do you know any usefull tools?