How do i go about creating a high poly mesh from a low poly mesh, in order to get a good normal bake?
I tried to create a high poly mesh from the low poly, by adding a subdivision surface modifier to a duplicate of the low poly mesh (creating a higher poly mesh), but i’m getting a “wavy” texture. The mesh is also wavy.
(ignore the overlapping artifacts - i can fix those with ray distance)
here’s a before and after of the subdivider applied to the mesh:
Turned on Smooth Shading, faces are triangles, what’s happening to the mesh?
Are these overlaps of the mesh in edit mode the problem? What are these?