This may seem like a pretty silly question but I was wondering if there was a way to get the same “look” as 3d games on the DS? By this I mean a look that is very pixelated and not so high end. Any help would be appreciated Thanks.
I was wondering the same thing, Ill be watching this thread.
Hello
well, I don’t know the DS, but if you use 256 colors, palletized 64x64 pixels size textures and watch your “game” in a 320x200 pixels size screen without antialising, it should be more or less the same style…
Bye
A couple of options here.
-Use TexFace mode instead of GLSL, graphical options become much more limited, but it would be more in line to what you would see on small portable hardware like the DS.
-Use GLSL for the increased graphical flexibility, but don’t use a lot of the advanced shading options (there should be various shading options that you can toggle on and off)
I’d stick with GLSL if you plan on running it on computers common to today, since it can take advantage of speedups on modern machines, but stick with TexFace for older machines.
For DS style graphics, just limit your texture resolutions and polygon count dramatically. Make characters with a couple hundred polygons, rather than a couple thousand. Keep your textures more in the 512x512 range, rather than 2048x2048- and use diffuse only, rather than spec, bump, emit, etc. Don’t use advanced shaders and such. It’s all in how you make your models and textures.
Keep in mind making it look good is difficult, since when you have fewer polys and pixels to work with, every single one has to be put in exactly the right place, since you can’t afford to waste any.
512x512, have you ever played a DS game?
In the User Preferences window under “Syatem and OpenGL” turn off mipmaps and set the texture size limit to 128x128. That’s a DS game.
Thanks for the replies. Turning off mipmaps acheives the look in blender but when I export the game as a runtime it does nothing differant, The textures are still blurred and not clean pixels.
i think there is a filter in martinsh’s HDR 2.0 demo that can do this. although i cant find it at the moment.
You could just make the rendering size of the game really small - in fullscreen mode, a 320x240 game would look pretty simplistic. Or, you could do like gh123man said and find (or make) a 2D screen filter that pixellates the screen.