Ludwig O'Saurus

This is a T-rex I’m working on. I’m still working on the mesh and textures. This is Jason Pierce’s Ludwig armature that I modiified. It may be a while before I’m able to finish this project. I’m going to use shape keys to bulge the muscles and soft body modifiers to add jiggle to the flabby areas.

Steve S

Awesome walkcycle mate! Can’t wait to see the final product …

Thanks for the comment.

One of the things I’ve been experimenting with is trying to duplicate the shrink-wrapped skin over the ribs as seen in these videos, rather than simulating ribs with a normal map.

http://www.youtube.com/user/skif3d#p/a/u/1/YAIToSGPQTQ

My problem is that each rib pair is a separate object. But when you create a shrink wrap modifier, there can only be one target object. Does that mean I need a separate modifier and vertex group for each rib? Or is there some other way to simplify it?

Steve S

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