Lumberjacked
***Lumberjacked is a Survival game which I’ve been proposing and started working on today. At the moment, it looks like this;
The early random terrain
How terrain/loot currently looks
In the forest
The landscape is generated using Perlin Noise, and generates as the player walks. Currently, weapons or “Tools” are held depending on the resources which the player has, as are the constructions… which can be initiated where the player is looking.
Everything constructed can be destroyed, and axes and pickaxes can be used to yield materials from trees and rocks. I’m looking at adding mines at a later date. My biggest fear works and works fast! There are now rocks and trees, they don’t grow on slopes… they are randomly distributed based on a separate perlin noise algorithm.
At the moment, I’m working on a shovel which can modify the elevation of the landscape at a particular point, and my so-called ‘Base Structures’, which will require flat ground to be built. Beyond that, I’ll be looking at making enemies and working on the modular building system
Destroying a well for resources
The UI and models are all temporary, but the code is the main focus at the moment. I’m trying to write a foundation so that I won’t need to do so much stuff later on, a unified system so to speak.
If you want to have a gander, you can access the proposal in it’s full size here. I’m not suggesting it’s going to go anywhere, but it’s a bit of an idea which I think I might be able to finish off.