Lux Render with UV Texture maps


I’m trying to figure out how to use UV texturing to create bump maps and diffuse maps and have them render properly in Lux. I’ve tried using the convert blender materials button, but no UV mapping is applied in the render. I am fairly new to external rendering so my apologies if I’m missing something simple.:spin:

Thanks for any help.

Did you remember to attach your textures to the proper channel in the material editor? Click the T button and select your texture if you didn’t.