People are likely to associate “photons” with old classic Photon Mapping but PhotonGI cache in LuxCore is a quite different “beast”. There is not final gather step like in old classic photon mapping. It is an indirect light cache like in V-Ray or Corona. It can easy take down the avg. rays per samples from 7-8 to 2-3.
I’m also not aware of anyone using Hachisuka’s Metropolis solution to build photon maps (the paper was intended for SPPM) and it makes a HUGE difference in the number of photons you need to trace to get a good result.
Anyway the results will tell us how it works … and, at the moment, they are telling that is like day and night when compared with plain path tracing
i too prefer camera settings tab as default tonemapping -maybe with a autoexposure control.
i feel Gain value in light will be more intuitive if it is just rgb value, if Gain is set to 5,the surface of emitter will give pixel rgb value (5,5,5).- when watt and efficiency is overridden.
Luxcore seems to be the only alternative to cycles that is constantly improving and offering real advancements. It’s really a nice renderer.
5 Likes
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
26
I’m working on OIDN integration in the viewport.
The denoiser kicks in when the viewport render pauses.
Below is a demo rendered with Bidir+Metropolis:
What prevents porting on blender 2.8 at the moment?
is not the development of new APIs stable?
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
28
It’s a lot of work, and it’s not exactly fun.
Also, we are currently developing some pretty cool new features, like the OIDN integration or the PhotonGI cache. I would have to freeze the whole codebase until the 2.8 port is done. I prefer to do that only once all features for v2.2 are in (when we are in beta phase).
Actually, I had already started the port to 2.8, but I stopped for a while and I think now I have to start over from the beginning more or less.
I assume that on these occasions, starting from scratch already knowing very well what to do and how to do, probably puts into practice revolutionary insights … and those are funny I think …
you need latest blendluxcore(blender addon) too, first install that and then instal over the files from daily builds! Look at third post on the forum from link I gave you!
1 Like
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
38
I have merged the OIDN viewport integration into master, it will be included in the next alpha version.
New demo recording of this feature, comparing the 10 second preview to a 1000 sample reference render at the end: