Luxcore can now render pathtracing on gpu and lighttracing on cpu so you get hybrid rendering with super fast caustics. There is still SDS path missing. But solution is in the works
For v2.3 there is a thread here where we collect ideas from the users: https://forums.luxcorerender.org/viewtopic.php?f=5&t=1080
At some point we will probably make a poll about these feature requests, so we can prioritize the most requested, like we did for v2.1/v2.2.
The status of the 2.8 port of our addon can be checked here:
In cycles if i render default cube scene it takes 8 sec and render will finish in certain amount of time according to samples set also see render progress bar in fills in cycles.but in luxcore the same scene keeps rendering and progress bar stays zero.
I am uploading a HDRI image in the ‘world’ tab but nothing appears to be happen. Is there a need for activating some other thing in some other tab somewhere in Blender?
Also: how do we regulate the light intensity in HDRIs’ in Luxcore? I am not finding something related in the ‘world’ tab.
And furthermore: I do see all those so fast rendered caustics scenes here in the thread… I do not find the way to achieve such things in the renderer (and in such short rendering times). Why not making a very simple video tutorial showing the way of achieving such results? It would be very helpful to many people.
Luxcore is a great renderer but it needs much more easy to follow video tutorials. It is very important to have such tutorials in making much more people want to use it.
1 Like
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
215
The enhanced caustic rendering techniques shown here are very new (introduced about one week ago) and not yet part of any official release (not even a beta), only available through daily builds. They need to be tested and refined more before it makes sense to create tutorials about them (for example, the UI has changed in the last days).
I did try to see what happens when all the other light sources in the scene are deactivated but it was in vain, the resulting render was totally black. I will try, however, to experiment again with the HDRI files. Thank you very much for the answer. Will give you feedback after making more tries.
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
217
You could also upload the .blend file with packed textures and I take a look (a stripped down version that still shows the problem is enough).
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
218
Short status update on the 2.8 port:
What works
Viewport render
Node editor/materials
Michael has ported most of the UI panels
Lights/World
Objects (including particles and all other kinds of instances)
Todo
Final render
View layers
Motion Blur
Hair
Material preview
… and a lot of polishing and probably tons of minor bugs that will pop up
At last I did find what was happening with the HDRI issue: In Luxcore HDRI files have to be uploaded with a Hemi light and its settings have to be regulated from the tab of this light source kind. But I still am wondering if it is so why there is a HDRI upload option in the ‘world’ tab options too.
Anyway, HDRIs are working. Now I did meet a problem with the glass material. In some scenes is not appearing at all. I will look at it again and will see.
B.Y.O.B
(Node Preview and LuxCore Addon Developer)
220
It doesn’t matter if you use the world or a hemi light to set a HDRI.
Without a scene or some error messages I can’t guess what could be wrong in your specific case.
Here is a very simple scene: the smaller cube on the ground has glass material on it. It is not rendering. There only appears some strange shape on the ground suggesting its base.