LuxCoreRender v2.5

I’m glad that Luxcore is so fast developing and exceeds Cycles in count of useful features. I’m migrating from Corona to Cycles/Luxcore but there’s some features that are stopping me from using Lux (and Cycles that is lacking in other ares). So I’ve got questions about development of these features that I miss from Corona most:

  • what are plans for Ray/Path visibility and Bevel and Dirt shader? Are they coming for 2.5?
  • also, are there plans for new features for tonemapper - things like filmic highlights/shadows, highlight compress, image sharp (similar to FStorm/Corona tonemappers) and streak glare?

Besides, are portals obsolete if I use Environment Light Cache reworked in 2.4?

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