LuxCoreRender v2.5

Ofc there ist. For me Eevee render doesn’t look (photo)realistic, even the one you postes.

I’m trying LuxCore since 2.2 and every version was a big step. So if we get a better/quicker materialpreview mode, Princible-Hair-Shader and the updated Disney-Shader, would be awesome.

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I’m not even saying that it is. Just go to the extreme to show you that different artists may have different need and skills level as well as tools have limitation. So that the render you posted from Cycles look to me like a Eevee one and not very realistic ( there is a strong CGI look attached to it maybe to much postprod or scene lit mainly by area light). But if for you this is enough then you have to choose your tool accordingly.
Random artist work isn’t totally a proof of how far you can go in realism. So the best way to approach the issue is : How fast and easy my tool help reach my goal ?

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further Cycles path tracer is one direction - cannot render caustics well
and since LuxCore has the denoiser the usual slower speed of the engine doesn’t affect us anymore.
now it even has cuda and optix support.

honestly you can sum it up this way:

Lux can look like Cycles but Cycles cannot look like Lux.

The for me only advantage currently Cycles has is the tight integration with eeVee.
Cycles nodes not always translate to Lux nodes.

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So why showing it? When some is interested in LuxCore it usually means this person is interested in (photo)realism.

If this looks to you like Eevee you dont know Eevee well. I dont say its near photorealsim at all but it has nothing to do with Eevee.

LuxCore is better for my goal (photorealism) but it is not rlly fast and easy.

And for me these are 2 big points. Eevee preview is awesome for tweaking materials. And when u use
a modelbank with 1000+ models with Cycles materials it ist jus a pain in the butt converting them to LuxCore.

So why showing it? When some is interested in LuxCore it usually means this person is interested in (photo)realism.

Answer in the post you’re responding to.

Just go to the extreme to show you that different artists may have different need and skills level as well as tools have limitation


If this looks to you like Eevee you dont know Eevee well. I dont say its near photorealsim at all but it has nothing to do with Eevee.


The point here is that in general Cycles look closer to eevee than engine like Luxcore.This even true when you start cheating evrywhere to mimic realism or speed up Gi .

LuxCore is better for my goal (photorealism) but it is not rlly fast and easy.

It isn’t fast in wich context for you and compared to what ?. do you have something we can help you improve on ?
Not easy ? I use both engine everyday at work since multiple years. Even at my begining whith luxcore it was faster in most archviz interior/exterior i am working on. Optimizing Cycles for Speed and realism take require more than simple knowledge compared to Luxcore approach.

Cycles caustics + dispersion : from Gleb tutorial

Luxcore Caustic + dispersion :

Same goes for Portal where you need to manually place area light at each opening of your project.
Luxcore does it with one check box same as the paid Vray :

luxcore portal

Same goes for interior rendering where people tend to Fake Gi with node trick. Or Fight with tonemapper to simulate realistic Gi in Cycles. Or play with additional area light to boost GI.

In Luxcore it is just that :

PGI

If you are able to learn complexe heavy tricks in Cycles why is that so hard with a much simpler Luxcore
approach ?
It does take time to learn any tool and Luxcore is different from cycles so you have to re-learn some few thing to use it at it high potential.If you switch to Unreal or Unity or Eevee you will have to learn again …

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New animation done with Luxcore here :

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Looking great

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Do you want a distributed renderfarm solution for your next animation ? Just say yes here : Lux it! RenderFarm (analogue of Sheepit)

For other who don’t know about it is a distributed rendering solution that help you render your project in exchange of you sharing your computing power for any time you want.
Each time you connect your PC for rendering on the farm you get some Point that can be used to
Render your own project at any time you want.
Detail are in first post.

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LOL Classic Mega update is out Few steps from the Server integration.
Full post on dravia patreon page:
https://www.patreon.com/Draviastudio

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Hey !
Is LuxeCore supporting UDIm ? :slight_smile:

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ou will have to ask BYOB. not very sure about that one :

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It is logged as feature request here: https://github.com/LuxCoreRender/LuxCore/issues/258
But not actively being worked on yet.

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LuxCore SSS wizards are invited to have a look at this LuxCore forum thread about SSS, thanks.

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You can switch to Luxcore 2.5 alpha 0 now i think as the optix crashing bug as been solved By Dade today.
Just download the lastest build here :


And you can follow the thread here:
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For thoses missing the lastest animation on the channel :

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quite a lot of flickering in there to be honest…

Yes i saw it too. Theses one appear at the last minute before i start render the animation. It was already too late and didn’t have too much time left with my other activities and work stuff.
So i wann’t keep delay this project animation X time again.
Anyway aside from that I’m happy with the result considering the issue is fixable with more time.

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Get a clue a LOL 3D library next models :

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I tried rendering a plant with subsurface scattering but I get noisy results, can anyone tell me what should I change in my Shader setup to get better results?


Is there any way to disable caustics? I tried everything I can think of…
Also setting glossy or diffuse in the light performance tab has no effect at all?