Hi all,
I waited for last LuxeCore Render update for months and it’s been released several weeks ago.
For those not familiar with it, it’s a formidable, free open-source, spectral renderer. That basically means light calculation is not operated in RGB approximation like Cycles/EEVEE but with true physical wavelengths values. For example that enables accurate caustics or light bouncing from mirrors and lightning the scene a bit more.
LuxeCore is built with blender in mind and it’s very easy to integrate it. However it can be kind of painful to “force” it into the pipeline of a sufficiently advanced scene with a lot of textures to “transfer” and make compatible..
Here is my problem : in my scene, LuxeCore crashes and I get a crash log that I paste here
Luxecore_Crash_Log.crash.txt (115.8 KB)
I have no problem in other .blend.. If anyone can help me with it ? It’s hard to find documentation on the web..
And, just for the ones who don’t know the LuxeCore capacities, here is a comparison, 1st is Cycles with caustics enabled -cpu+path guiding- , 2nd is LuxeCore in same time limit.
I can only advise to at least try and play with it, this is actually impressive
Happy blending !

