I’m learning LuxRender features on small interior rendering. And of course I have questions
First and most important question is:
- How to get scene more “balanced” from light point of view? I mean how can I get nice looking white walls, avoid darks and fireflies, and overbright averas (such as sun lights on floor and sky lights on curtains).
Sample images from Maxwell:
What material should I use for FLAT (1 polygon depth) curtains? Curtain completely covers window, transmits light, and SHOULD NOT be over-brighten by sky light (only sky, no sun light in the scene).
Am I need to do light tricks? For example, to simulate powerful flashlight of a photographer or create invisible lamps on ceiling/walls…
How can I increase rendering efficiency?
How much samples/pixel I need to get nice production image? 2000 will be enough?