Luxrender light problam

hey, i keep getting this in the luxrender log

[2009-Dec-21 18:46:43 Warning: 12] Scaling detected in world-to-light transformation!
The system has numerous assumptions, implicit and explicit,
that this transform will have no scale factors in it.
Proceed at your own risk; your image may have errors or
the system may crash as a result of this.
[2009-Dec-21 18:46:43 Debug: 0] Mesh: accel = none (global), triangles = 12 wald, quads = 0 quadrilateral

what does it mean and how can i fix it?
thanks, ionee

Try applying the scale to all light objects in the scene.

CTRL-A

sorry, didnt work :frowning:

it means Lux just doesn’t like scaling light sources. Someday, they may start using real metrics for everything and random scaling around may mess with it. So far, though, that’s just a warning that may be ignored.

Try applying scale to all objects in the scene.

CTRL-A

Hi, I’m pretty sure you’re using mesh width light materials for the illumination, what I do in that case is to press N and set all the scaling values to 1.00 :stuck_out_tongue:

ok, but i had a virus not long ago and yafaray is not working now :frowning: