[2009-Dec-21 18:46:43 Warning: 12] Scaling detected in world-to-light transformation!
The system has numerous assumptions, implicit and explicit,
that this transform will have no scale factors in it.
Proceed at your own risk; your image may have errors or
the system may crash as a result of this.
[2009-Dec-21 18:46:43 Debug: 0] Mesh: accel = none (global), triangles = 12 wald, quads = 0 quadrilateral
what does it mean and how can i fix it?
thanks, ionee
it means Lux just doesn’t like scaling light sources. Someday, they may start using real metrics for everything and random scaling around may mess with it. So far, though, that’s just a warning that may be ignored.
Hi, I’m pretty sure you’re using mesh width light materials for the illumination, what I do in that case is to press N and set all the scaling values to 1.00