What’s going on guys.

So I’ve been wanting to take a look at Luxrender for the past few days, but their website has been down for me. Is it working for anyone else? If not, does anyone know if there are any mirrors for the Windows Blender version?

No. Down here as well. Also the forum. Wondering what’s going on…

The sql hangs but unfortunately i have only a user account, so cannot restart the service.
Waiting for our serveradmin to react :frowning:

An actual linux build can be obtained here:

Other weeklies:



I wonder who maintains the website now?

Jeanphi made the decision to leave the project a few months back and I don’t know how much access Dade has. The website itself is aging (the forum hasn’t seen an update in a long time and the wiki documentation has not changed much since the last time I looked at it). A recent check of the project also gives the impression that development has slowed down sharply for the time being (and a combination of all of this makes me wonder as to whether Lux will soon start to fade as a project).

Hopefully that last part is not the case (as I am aware of just how well it simulates light and how its userbase loves that part), even though I only made a few images with Lux before jumping to Cycles.

Thank you for the links! Now I can get started.

Ace Dragon, what made you fully jump to Cycles? Any cons about the engine I should know about?

The jump I made with a rather old version of Lux at this point (before the 1.0 release).

Back then, Cycles wasn’t all that great with caustic effects, but the images produced were sharp and the unfiltered noise meant it was easy to get rid of fireflies in post (as opposed to the 4x4 ones in Lux). Lux back then also didn’t have nodal materials, a rendered view mode, and support for things like vertex colors.

Most of those issues are likely gone now (or at least greatly reduced), but Cycles has also advanced a lot and the node-based paradigm it uses allows the construction of almost any material imaginable. Cycles Microdisplacement is also super fast (far faster than bumpmaps) as opposed to Lux’s traditional rendertime approach which is very light on memory, but very slow to render.

Hi, you can download the latest unofficial build here:!KtZFEZrB!krqN4u9sqDMt2peYDCPXWzK3D-Q0Vz1HHGBiW-qLE_Y
(Clicking on the right, gray button should get you to the download)

It’s a lot newer, so you’ll have access to more features. It’s based on the untouched original source code.

As for the installation process, it doesn’t come with an installer, but there’s nothing you really need to install after unpacking (you can use 7zip), except for the Luxblend plugin.

You should be able to use:
(Feel free to inspect what the files do first!)

But if for any reason they don’t work, for example windows is blocking copying files to appdata, just copy this entire folder: LuxRenderWindows64-KalEls-UnofficialBuild-Dec12th-2016\luxrender into the corresponding location, which is likely:

%appdata%\Blender Foundation\Blender\2.78\scripts\addons\luxrender
(or adjust for your blender version)

After that, take these steps: