Luxrender Network Rendering Problems

I’m rendering a scene with Luxrender. The SLG OpenCL path tracing algorithm is the fastest one I’ve tried on my computer, which has a decent GPU. However, the other computers have incompatible CPUs.

Is there any way to render the scene on my computer using the OpenCL path tracer and on the other computers using, say, Distributed Path? If not, is there any other way to render the scene on the other computers and recombine the two that isn’t too difficult?

I tried posting this on the Luxrender forum, but couldn’t make an account.