luxrender texturing help

im running into a bit of an issue. i textured a wall and displaced it, now when i render, it renders an average of the values of the image its texturing as one color. see for your self

http://3.bp.blogspot.com/-xcws6ydrv_s/T06Ykt6LUdI/AAAAAAAAADk/5GUOPbViSXI/s1600/TexturingHelp1.jpg

http://3.bp.blogspot.com/-uUsUFHw8B9s/T06Ynw3db-I/AAAAAAAAADs/yBAoTRyYUC8/s1600/TexturingHelp2.jpg

if you look, its not texturing it right in the rendered version.

also, its doing this weird thing where i take an object, apply textures to different vertices’s, but the model renders as one texture… this is a very random occurence, but happens at the worst times