im running into a bit of an issue. i textured a wall and displaced it, now when i render, it renders an average of the values of the image its texturing as one color. see for your self
if you look, its not texturing it right in the rendered version.
also, its doing this weird thing where i take an object, apply textures to different vertices’s, but the model renders as one texture… this is a very random occurence, but happens at the worst times