Instagram for more: https://www.instagram.com/fermimarlik/
All work was done with blender.
Gorgeous design and lighting!
The only downside for me, I feel like the environment backplates should be facing the camera directly in order to really be convincing. The backplate here works pretty well, but still not perfectly well, in the third render. However, in the first render, the backplate really seems like a wallpaper was placed the door, and is distracting from the otherwise impeccable work.
thanks for the feedback. I agree with you. I can’t make a backplate somehow, I need to improve myself.
what are the settings that you are rendering. Do you use any denoiser. when i use denoiser it causes a lot of destruction in my texture. how are you working with this?
settings : 1024 sample / Lights Path all 32 / open image denoiser with accurate / 2048x2048 res /
If you share an example, I’ll try to help.
Very nice well done.
Thank you
can you send me the blend file so i can test it
Thank you
Hi Omer
this is my second account i am Brand serie that i have a problem with my textures that denoiser creates destruction. I saw that you wanted my blend file unfrotunately i dont have that blend file but i do have another which is my ongoing project if you can set up some settings for better results and set up some lighting like yours or a lighting that you usually work with i will be very happy for this.
Hello,
I made some changes. I don’t know the video card and processor model, but if you have a video card that can be considered up-to-date, you will probably render faster than your processor. So I changed the device from CPU to GPU.
I did Film>Pixel Filter> Blackman Harris 1.1.
Your hdri setup was wrong, i fixed it and added a different hdri, you can check the details from the file.
I changed the Ray Visibility values of the tulle curtains so that they do not cut the light coming into the scene and create noise in the scene.
There are copies of the same material with different names in each part of their objects, which makes it difficult to work in this way. Naming materials is useful for duplicate material control.
Joining the pieces of the chair together. I have replicated the other chairs as instance, and duplicating them as instance will contribute to the vram.
I made a few changes on your velvet material, the main problem seems to be in your normal map.
Differently, I made a velvet material myself, you can examine the details from the file.
I suggest you to watch the tutorials of imeshh and chocofur on youtube.
Thank you so much Omer about your effort for helping me
Youre welcome
I featured you on BlenderNation, have a great weekend!
Thank you have nice weekend