ive been crap at cg for almost a decade maan. here be blender doodles.
mostly cartoony & lowpoly. no real interest in pursuing realism to be honest.
i handpaint albedo in krita, then generate additional maps with Materialize from that.
usually mix them with with ao/cavity/normal baked in blender.
and all is rendered in UPBGE 0.2.4, obviously.
so, lets begin.
blood flask. 320 tris. the liquid is shapekey animated so the potion depletes as you use it.
playing around in viewport.
heres a staple of lazy game art, the box and the barrel. 288 & 272 tris, respectively. yeah i be adding those spicy extra loops for silhouettes sake. little bit of faux metalness on these two – the ol reflection mapped matcap trick, though its very very subtle.
EDIT: quick metalness rework. check it outs.
basique, addition around sharp edges and darken everything else. what could ever go wrong?
oh yes. added another fake reflection material. roughness now interpolates between the two.
but all in all, the way im using it, only means sharper highlights and specular.
still pwretty cool. check it outs.