First off, after reading back over this thread, I noticed that I didn’t say I was making this into a movie. I will be modeling the disaster, not just modeling it. The disaster will just instructional, however, so the quality doesn’t need to be amazing.
Anyway, I have finally gotten the modeling to a point where I would consider it presentable. It still needs texturing, but I don’t have the experience with that to do a good job with it yet.
I have been working on the tour section of my presentation, and here is the first version. I think it should be longer, with more pauses, and definitely a lot slower. I made this to play at 25 fps, but rendered it at 30, so it is obviously faster than it should be. Do you guys think 30, or maybe more, is necessary? Here is the tour so far (Xvid, ~3 Mb).
Also, how would you suggest animating the disaster (not the fire, just the movements)? Would I be able to do it with the game engine, or would it be better to just try and model it? I am going for accuracy, not eye candy, so keep that in mind.
C&C welcome on everything, although the model hasn’t changed except for some clean-up. Again, thank you all for your help so far.