Game-ready model of an M1 Carbine. Modeled with Blender, baked with xNormal, textured in PS, and rendered in Marmoset Toolbag. 8135 tris, 2048x4096 D,N,S,G textures.
Download it here: http://gamebanana.com/models/3263
How’d you make the specular? Looks like the wood and metal are nicely glossed over with a finisher, like real life.
It’s just a gloss and spec map and rendered in marmoset. The downloadlink is in the first post, if you are interested in the textures
I really like it. How many polys?
I really like it. How many polys?
8135 tris (its triangulated for better baking)