Mac: M3 - *Hardware accelerated RT (Part 1)

The M1 has unified memory between the CPU and GPU, it’s one of the things that makes it as fast as it is.
It also has some magic going on with its swap memory that doesn’t really penalize performance or limits what size files you can render.
I have the 16GB mini and can easily render 30GB files I’m working on, in Eevee and Cycles.

I resized all textures to 2K in this image and it was still over 30GB, the poly count is pretty big too.
I have tons of little lights and was able to make needed adjustments to the lighting with very little delay on a 4K monitor.

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