Mac: M1 and Blender

Joining the hype train over here, this is freaking great! Looking forward for Monday even more impatiently now.

What would the channel name be?

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I’m not him, but in case it takes him awhile to respond…

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Thank you Renzatic!

I’ve been planning more Blender focused tutorials, in my next one I will finally tackle camera motion tracking for difficult shots.

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Seemed I ask how it’s going with development at a good time, huh! Damn, the day after they announce Cycles for metal might come out in weeks!! Exciting as hell, especially with the Apple event coming next week probably announcing M1X mbp.

Good times!

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How will I be able to get past the next 4 days waiting for the Apple show and then till Blender with Metal Cycles is out ? So much pain …

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Build a monster scene that you can then use to stress test the metal backend?

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I have so many scenes just waiting to be hammered on the fully specced M1X Macbook Pro 16", with Metal GPU rendering in Cycles. I set up an animation for this scene that I can’t wait to try out:

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Am I dreaming? Slap me in the face.


Blender Metal Date2

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3.0 already got delayed. so 3.1 will move into next year. :slight_smile:

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I was not expecting it for the final 3.0.

Still hoping we get an alpha build with it soonish to try.

November still would not be that bad :slight_smile:

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They’re looking for testers:

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I may be getting greedy here, but Metal backed Eevee would be awesome. :grimacing:

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jason-apple said:
“we are certainly intending to support Blender as a whole”
It was response on Metal Viewport question.
I agree Eevee Metal is a huge expectation but on the other hand I don’t believe Apple will work on OpenGL or let Vulkan to rule the Metal.

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Bwahahah! :grin:

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:rofl:

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The Nerd Wars are BACK, yo!

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As a PC user that is welcome, hope it also puts a fire under Microsoft a**.

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I can’t imagine they aren’t working on that as well. OpenGL has been deprecated by Apple (and others are following), so I would assume that EEVEE would be part of the greater plan. It seems that for Mac users Blender 3.1 will be much more interesting than 3.0.

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I’m starting to think this too. I can’t see Apple just wanting part of Blender to run well on Macs while letting other parts run through a Molten layer. If they’re jumping on board with engineering help then I assume it’s going to include all aspects of Blender running natively on a mac.

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image

:older_man:

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