Mac: M2 Ultra - *VR (Part 2)

Does anyone know if any macOS VM or WINE application is already capable of running Windows software relying on recent OpenGL versions, such as MagicaCSG and MagicaVoxel?

I’m still a die-hard MagicaCSG fan, and would still very much miss that if I decide to return to Mac.

When it comes to SDF editors, there’s not much available for macOS. There’s…

Clavicula, which has potential, but its SDF functionality is still in an early development stage.
Unbound, which is very user-friendly (I’m a beta-tester), but is mainly aimed at being a game editor, not a modeler.

ConjureSDF by @JohnKaz would be a great option, but a version for Blender macOS is yet uncertain. :cry: