Does anyone know if any macOS VM or WINE application is already capable of running Windows software relying on recent OpenGL versions, such as MagicaCSG and MagicaVoxel?
I’m still a die-hard MagicaCSG fan, and would still very much miss that if I decide to return to Mac.
When it comes to SDF editors, there’s not much available for macOS. There’s…
• Clavicula, which has potential, but its SDF functionality is still in an early development stage.
• Unbound, which is very user-friendly (I’m a beta-tester), but is mainly aimed at being a game editor, not a modeler.
ConjureSDF by @JohnKaz would be a great option, but a version for Blender macOS is yet uncertain.