Mac: M2 Ultra - *VR (Part 2)

I ultimately see that, but honestly, competing in GPU performance isn’t a penny revenue…so there is still money to make there if they have a competitive 3D/gaming computer.

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albeit i’ve “only” been a mac user since 2005, i feel like outside really smooth video editing for the time, the mac always felt like a more streamlined and fine tuned, but not necessarily more powerful alternative to the do-everything pc. i alway felt like i was a little behind the windows world in raw gpu power, but that was less of an issue prior to gpu rendering really taking off in the 2010s.

so in that regards it doesn’t feel like too much has changed, although i do agree they feel extremely generic-big-tech company these days.

there was a palpable sense back then of products being design by people who had mostly similar sensibilities as the creatives they were courting. now its very ‘how do we make line go up in all market segments?’

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Unfortunately, Apple acts like a state and then they are offended when they get a 10 billion fine. The others also act like this and the electric car Mars man. :sunglasses:

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It’s close to M2 Ultra 60-core score (202500).
Don’t know if HWRT is included in Geekbench, need to wait for Blender Open Data results.

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Exactly, none of these tests highlight how much benefit the RT cores bring to render times.

To me that’s what might put the new M4 Macs over the edge for many Blender users. I know that for myself, the current M2 Ultra yields very similar results to my 6900XT AMD GPU in my Hackintosh which is why I haven’t felt the need to side grade to an Ultra. However RT-cores might push the performance that much more toward the M4’s side, coupled with the fact that Blender 4.3 ends support for all non M-series GPU’s.

P.S.

In EEVEE there is little doubt that the M4 would obliterate my Hackintosh, I already posted how in my tests, my lowly M1 Mac Book Air renders basically at the same speed as my AMD 6900XT which was quite eye-opening.

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Breaking News!

Adobe Photoshop competitor?

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:grin::grin:

He really does his best to be the personification of everything that’s wrong in this world lately.

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Maybe this improves memory management in Blender for macOS?

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@Harley Hello! I’m having trouble diagnosing a recent problem I’ve encountered, and @joseph referred me to you.

Recently, whenever I use Blender on my Mac, my mouse pointer seems to dim. I’d like this not to be the case, since I have vision issues. It doesn’t seem to be related to Blender’s themes, since the problem persists even when switching to other themes.

Do you happen to understand what’s happening, and how I can stop it?

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Interesting…

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Hi!

Have you perhaps set something in the “Accessibility” settings of macOS?

https://discussions.apple.com/thread/254555162?sortBy=rank

You could also try setting a different screen resolution.

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This is a :-1: move by Apple though…

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Everything is set up so that I can switch everything to Linux immediately. :slight_smile:

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It would be nice to see an Apple Blender release with some standard MacOS and iPadOS UI elements…

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Introducing this in a point update is even more terrible…

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AFAIR a few contributors are already working on this.

Long, long ago when I left Adobe, I bought initial Pixelmator.
For me and my seldom usage it was great. I also bought
Affinity Photo later but mainly use Pixelmator anyway as it is
much simpler.
So if Apple bought Pixelmator to bring an own Pixel Editor,
that sounds great. Numbers, Pages, Pixelmator, …

But on the other side I think Apple so far avoided a Photoshop
clone to not start a war with Adobe. Do not see why this should
have changed or ended exactly now (?)
So maybe Apple is interested only at Pixelmator’s Photo Editing
App to improve iPhoto only (?)

And when I think of that I get angry.
Because once I bought Apple’s Aperture and it was amazing.
I loved it and did all my digital image organizing and editing
there.
Until Apple suddenly discontinued Aperture. This was no lossless
experience. Of course I still have my Raws and edited JPEGs,
but all my star ratings, parametric editing, key words … was gone.
I would have had to start from scratch.
So that I really gave up on serious digital imaging completely.

Therefore I am a bit skeptical and concerned about Apple buying
Pixelmator.

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Someone over at Mastodon pointed out to me that there are still multiple workarounds…

  • Go to System Settings ➔ Security and allow the app (recommended alternative).
  • Self-sign all your unsigned applications (geeky alternative).
  • Disable the check from the command-line (insecure alternative).
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Update with some more Geekbench GPU benchmarks arrived

BTW,
the pink M4 Ultra data is just interpolated by doubling M4 Max
data. Same for the binned versions, interpolated by core difference.
SoC prices are interpolated via base models and upgrade prices.

Conclusion,
the M4 unbinned Ultra should be 10 times faster than my M1 in
GPU Rendering.
Reminds me of when switching from last PC to Mac Pro 2.1 in 2007.
But at that time that cheese greater was not 10 times more expensive,
only 2.5-3 times …

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yeah that was the day where an Apple acquisition truly concerned me.

Fact is Pixelmator is one of the best middle level image editors between Adobe Photoshop and Affinity Photo.

I truly hope Apple wont shut them down but rather further develop it.

If they want to bring back Aperture - never understood why they killed it - fine.

But keep Pixelmator this amazing quick photo editor.

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