Mac: M3 - *Hardware accelerated RT (Part 1)

Not sure, I guess this or similar

Perhaps this explains it better if it is the same as in Unity:
Compute Shaders are programs that run on the graphics card, outside of the normal rendering pipeline. They can be used for massively parallel GPGPU algorithms, or to accelerate parts of game rendering.

I have no clue about programming however so who know.

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