Mac: M3 - *Hardware accelerated RT (Part 1)

I wish the upgrades, particularly as they relate to more RAM and Storage, weren’t so absurdly priced.

A $400 upcharge for what amounts to 32Gb more of RAM just feels insane even factoring in the Apple premium tax.

EDIT: Technically $400 for 32Gb of high performance/high clock DDR5 isn’t horrible (although the highest comparable price I can find on Amazon is $290). however $400 for 16Gb is what gets me which is what Apple charges to go from the 8Gb base M2 to the 24Gb or the 16Gb base 14" Mac Book Pro to the 32Gb. WTF Apple?!?

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Grrrr still offline - I want to see this in action

All LiDAR room scanners sofar are just junk

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It plays fine for me. Check to see if it’s a regional restriction for you.

Side note from the video: Still love that Apple is one of the few companies still only using the proper phrase of “Machine Learning” and not using the incorrect but very consumer buzz worthy “A.I.” phrase with everything and anything that has code in it, like most others.
A.I. Toaster
A.I. Fridge
A.I. Shoes
A.I. A.I.
HD Sunglasses…
lol

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Yeah works now - hm quite boring video as a non programmer.

This will be interesting to see what developers will do with it.

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Oh no. Not again!

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You are joking right? Sure the M2 isn’t a big improvement over the M1, but it does increase the maximum RAM size significantly and the GPU performance is a lot better.

Compare that to Intel who have been promising a feature size reduction for years and years.

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Well, Blender 3.2 is finally out. I’m eager to test and see if there have any Metal improvements behind the scenes.

Anyone else running tests on the new version?

Great, but why legacy Intel version is default in Blender download section?

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Just a default, possibly because while the web code can identify what OS your browser is running, it might not be able to identify what specific machine you’re running, so it just defaults to Intel.

Yep lets not ignore all the AMD and Intel failures too in generations of CPU development

and also all the intel CPU bugs !!!

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That’s not true at all. See here for more information on how Metal 3 speeds up ray tracing. It’s entirely separate from Metal FX upscaling.

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Little rant

bought a Samsung Galaxy A53 = Jesus what crap is the software for the camera systems

Android is still such chaos and nightmare. Even Adobe does not control all cameras on the phone with their own apps.

Face palm.

Reason why I write this here is because often Mac and Apple are laughed at being limited.

Android right now just showed me what a joke it is when you look for quality.

Yes in deed you have more widgets - but I don’t care about widgets. I want a system that simply works.

And so is macOS and Apple.

Even Camo app on Android only uses the main camera - face palm …

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This is exactly why we need to keep Apple alive. Even if we sometimes get upset with them :smiley:

Long live macOS!

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So…how do we get metal 3 to accelerate blender? OS updates? New hardware? Small changes in the blender metal implementation?

Well, for that Blender would have to be built on Metal 3 and require Ventura, plus some re-factoring on the Blender side would be needed to take advantage of the features of Metal 3. Ventura isn’t even out yet, so you’d have to wait a while before it’s even possible.

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Yes I would not expect to see benefits from Metal 3 till early next year at best.

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Maybe already in Ventura Beta and Blender Alphas ?
Maybe not in July but autumn ?

You are right that i was wrong.

Haven’t seen the video so far.

But mainly meant that M2 seems to still have no hardware RT acceleration
and maybe still bottlenecks for not fully (tediously) optimized Apps,
although they may be already made Apple ARM native.
And therefore still bad scaling of higher M1 Max or Ultra Models - even with M2 (?)

Ah that’s nice to look forward too.
Too bad the Apple devs cannot provide some insight here for blender.

It would help to get rid of a lot of pent up angst :wink:

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This is an interesting whike logical take