I performed a search of the board and on Google, but nothing turned up. Is anyone working on a dynamic runtime for OS X and, in the meantime, are there any work-arounds for a Python script import problem?
A regular OS X runtime fails to detect my external modules, even when the modules were placed in the same folder as the application or alongside the ‘blenderplayer’ program or the ‘game.blend’ file within the application bundle. The 2.25 and the 2.34 exporters both have the same problem. However, a dynamic Windows executable from 2.25 works just fine.