I briefly talked about this subject in the newbies thread but I suppose that this is a better place for such questions!
On Mac, the Python console doesn’t appear when you start up Blender. It’s not a problem when you’re modeling or texturing but for founding your own error for the BGE…
After searching, I’ve red that it’s suggested to work directly on the Python IDLE. Ok. But then, code like :
Just in case, there is no file named “Blender.py” on the computer
The question now is how to detect eventual errors ?
Or how make the python script window appear ?
Thanks in advance.