MacBook Pro 16 New Installation of Blender 2.92 2 Crashes

Hi all! I’m in an all Apple environment, getting the final piece (the MacBook pro) a year ago. Now waiting for the M! or M1X version. I’ve just installed Blender for the first time, and have finished the first three lessons in Grant Abbitt’s “Complete Beginners Guide to Blender 2.8”. I’ve had two crashes of Blender so far, and had to reboot to unkluge my system. I gather this is not uncommon with more recent versions of Blender on a Mac? I don’t know how far into the weeds you get here, but in case it means anything to anyone, I’ve added the first page of the crash report below… it means absolutely nothing to me, but if anyone sees anything interesting, as in Aha!, I’d like to know.

I’m also experiencing the common issues that many others seem to report with mouse support. I’ve tried a Logitech MX Master 3 and a JETech M0884, but on neither do the scroll wheels act as a recognized middle button. Fortunately, there are workarounds, I do have an Apple Magic Trackpad 2 (gestures for zooming and orbiting), and an old 3Dconnexion Space navigator that I might try. But the real annoyance is that the Logitech’s scroll wheel seems to have a mind of its own, and randomly zooms into screen. It also zooms into Word for mac as well, so seems to be a Logitech + mac issues? Anyone else have issues with this mouse?

Oh great, now I’m getting dense horizontal lines across my Chrome browser window… I’d better send this off before everything crashes…

John

Process: Blender [2251]
Path: /Applications/Blender.app/Contents/MacOS/Blender
Identifier: org.blenderfoundation.blender
Version: 2.92.0 (2.92.0 2021-02-25)
Code Type: X86-64 (Native)
Parent Process: ??? [1]
Responsible: Blender [2251]
User ID: 501

Date/Time: 2021-04-24 19:17:06.153 -0400
OS Version: macOS 11.2.3 (20D91)
Report Version: 12
Bridge OS Version: 5.2 (18P4347)
Anonymous UUID: ED96943E-1817-738E-2B54-D3B75F0E4E48

Time Awake Since Boot: 24000 seconds

System Integrity Protection: enabled

Crashed Thread: 0 Dispatch queue: com.apple.main-thread

Exception Type: EXC_ARITHMETIC (SIGFPE)
Exception Codes: EXC_I386_DIV (divide by zero)
Exception Note: EXC_CORPSE_NOTIFY

Termination Signal: Floating point exception: 8
Termination Reason: Namespace SIGNAL, Code 0x8
Terminating Process: exc handler [2251]

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread

Rebooting seems to have cleared any errors that seem to have been associated with the Blender crash. I do have an old Dell laptop that I will probably use for training, to avoid the current instability with Mac. I hope that since Apple seems to be going in the direction of an M1X then M2 chip, with some guesses they may go up to 32 GPUs on the chip, that they will also start thinking how they can put all that horsepower to use, and might consider the large base of graphics types who could profit from being able to run a stable version of Blender which will actually use the GPUs. Formal cooperation with Blender Org by Apple to make this happen would be a beneficial to both.

Now to approach Logitech about the disgusting performance of their MX Master 3 on the Mac (runs fine with my Dell) and see if I get ignored, as so many others have been…