Hello Machin3tools. Can yuo help me how to customize the workspaces pie. I know you mentioned it to edit it if we want to use, but i have no idea how to do it. i dont know scripting!
Secondly, in the shading pie, if i select ulta evee mode, it is not enabling volumetric lighting. I checked the world settings and it only connects a gray color node to world output and not the volumetrics.
MACHIN3tools started out exactly the same, just a couple of separate simple scripts. Iâd suggest you just keep working with python. Things will come together for you rather quickly.
Yes, this is the built in mechanic of pies, which then also allows them to be used with super quick swipes/motions. I admit it would be nice to optionally keep them open, perhaps with special keypress, but thereâs nothing I can do about it as far as I can tell.
There is another menu type that stays open, but it doenât allow the swiping motions.
There is not much to it, exchange the name at the end for your workspace names. Change the text parts too, as they are whatâs actualy displayed on the pie buttons.
You can comment out lines with a # symbol. You can use the placeholder pie.separator(), and you definitely should do that if you have empty parts in the pie, as otherwise the other buttons wonât be placed properly.
You should have exactly 8pie.somethings, not more.
If you are on windows, donât use Notepad to edit these files. Use something better.
In your edior donât use tabs, use spaces.
Ultra, only enables eevee volumetic lighting and makes eevee use the selected world, it doesnât setup the world volumetrics for you.
Nice! The alignment pie is probably my second most used part of Machin3tools. Reminds me a lot of Etereas Super Aligners script in Modo that was based off of Senecaâs âmove to furthestâ pie.
If I were to make one suggestion for the aligners in M3tools, I would love to see them become based on the direction of viewport in relation to the object - so X min, Y Max, Z center, etc. simply becomes Up/Down/Left/Right and the rest is determined under the hood. It removes a layer of abstraction and makes the tool easier to use when itâs based on what you see and a corresponding Up/Down/Left/Right gesture vs. having to think about what axis youâre looking at.
re: Shift + S (Cursor and Origin Pie)
Since Snap Cursor to Selected got some MACHIN3 love (the orientation is now respected), is it possible to have Object Origin > to Cursor respect orientation of 3D Cursor?