bpy.ops.machin3.cursor_to_origin() - Thank You!
Did focus change? I remember that it remembers the objects in isolation before a second focus. Now if I use focus without anything selected, everything appears on the scene.
Super cool addon, i wonder how you do such complex addons like decalMachine and meshMachine. And i’m waiting MeshMachine for 2.8. It will be huge modeling boost in my workflow. Thank you.
Blender changed. If you go back to the release from Feburary 28th or earlier, it’s still working. Newer than that and what you describe happens. Investigating. Thanks.
You can help, by confirming this bug/issue on the tracker: https://developer.blender.org/T62388
Is there any way that you can make the materials append drop down menu contain sub menus?
Say I have 5 wood materials in my material blend, as well as 5 metals, rather than have a single list with 10 materials, one could have just 2 sub menus entitled wood and metal with the relevant materials contained within.
v0.3.7 does not work with the latest Blender 2.80 build ( March 12 ).
It works fine from the build on March 4th.
But it may be too much asking for MACHIN3 to fix the bug for every dayly builds.
Works fine for me. Please post your complete terminal output.
The windows builds are 2 commits ahead, and right in between there’s a breaking change. I’ll have to wait until the linux builds have caught up.
FWIW, always post the version hash, if you refer to a blender build. 6b39dc7672eb is broken, e6eb7b9ccee1 is not.
The build which gives the error is " blender-2.80.0-git.6b39dc7672eb-windows64 ".
The build which works fine is " blender-2.80.0-git.e5ab2b9c629e-windows64 ".
I tried to re-install MACHIN3tools but it gives me an error when activating it.
message is this
Info panel shows this
I hope this helps.
Agreed Hash: 6b39dc7672eb, gives errors trying to activate MACHIN3tools .
There’s a recent commit that renamed XX_YY_specials to XX_YY_context_menu for many if not all categories.
I’m just gonna throw out a number and say that this breaks 100% of all addons that tries to append to specials menu
Yeah this is it . Replacing all the recurrences of “specials” with “context_menu” works … Now looks weird … function example : remove_object_context_menu_menu() … that menu_menu stuff
- rewrite, use new local_view API tools
- add Origin and Cursor align modes
- fix registration issue due to recent API change
A renaming tool could be cool .
You can rename objects from the shading pie.
After installing 0.3.8 when I attempt to enable the add-on I get the following error:
Traceback (most recent call last): File "/Users/admin/Projects/blender-build/build_darwin/bin/blender.app/Contents/Resources/2.80/scripts/modules/addon_utils.py", line 351, in enable mod = __import__(module_name) File "/Users/admin/Library/Application Support/Blender/2.80/scripts/addons/MACHIN3tools/__init__.py", line 35, in <module> from . utils.registration import get_core, get_tools, get_pie_menus, get_menus ImportError: cannot import name 'get_menus' from 'MACHIN3tools.utils.registration' (/Users/admin/Library/Application Support/Blender/2.80/scripts/addons/MACHIN3tools/utils/registration.py)
Try again on a factory reset Blender. There’s no reason for this to happen, unless your registration.py is corrupted.
How did you install it?
Factory reset worked, thanks!
I updated to the latest version of 2.8 and also the Machin3Tools and now the Modes pie doesn’t open. Has this happened to anyone else?
Edit: The Shading Pie is also not fully functional.