That is very nice. I like the modern look it has going. To make it more real, you should dirty it up a bit; it is too perfect looking. The reflections in the water are very good.
hey all i’m very interested in how you composited the bridge, was it in a 3d program or just in a paint program like photoshop, and if so how did you get the reflection on the water so good.
Yes you are rigth it looks like other bridges from the same author, unfortunately calatrava´s bridges tend to look alike. I particularly do not like that much this one.
About the color, yes it would look more realistic with a dirty white…
marf,
I am a bridge designer myself and I live at the moment in between dublin and madrid (spain). I have nothing to do with this bridge - The design competition was awarded to Santiago Calatrava and the construction is not even shortlisted yet. I just did it for the fun of it, as a practical example to learn how to use blender.
diago,
I did a 3D model with blender of coursel in 3 or 4 hours, as you can see here:
then I used Gimp2.0 (a GPL program pretty similar to Photoshop) to compose the render over a picture I took last week. I use as much as I can GPL software both profesionally and personally. (I actuaclly did all the
work in a Linux box )
if you are really interested in the 3D-model you can find it here:
Dust, lighting, and I think that the reflection is too perfect. It needs to be rougher. I’m not really familiar with gimp, but I’m sure it has some kind of ripple effect. Also a shadow. But the modeling is very nice. I just think it could be bettter composited with some more time.
the bridge behind is real, I just modelled the bridge.
blazer003
thanks for the coments, I do agree with you 100%, unfortunately my critical parameter for this job (actually hobby) was the time spent, as I explained before I did it this work for the fun of it. Thus the modelling, texturing and composing time was minimized (I reckon it was around 6hr in total).
Ironically in other projects, my department (I am a bridge designer myself) pays for renders of similar quality few thousand euros. My only goal was to prove that with GPL software (blender of course) it is possible to produce “profesional” quality in a reasonable time.