macOS is deprecating openGL

SGI offered the high-end CGI systems back in the Amiga days, only affordable for bigger studios. The Amiga was a mid-end system, affordable for consumers and small-scale developers. I was a 2D pixel artist, working with Deluxe Paint (a.k.a. DPaint), a fabulous pixel editor that would be comparable to Photoshop + After Effects these days.

Between creating pixel graphics I did fiddle around with Sculpt 3D, the first consumer-level 3D editor as far as I know. Very elementary, but nevertheless an exciting early 3D tool. The famous Juggler demo was created with Sculpt 3D: