Hi guys. At work, I use a Mac. I am running Panther, and Blender works GREAT. There is also a PC running Windows XP that I sometimes try and transfer .blend files to, but I run into some problems. The biggest is windows hadling of Quicktime files. Now, I can add animated textures in the Mac Os X environment that are in quicktime format, but when I transfer my .blend file to the PC, it does not recognise those textures and I get an error that reads: not an anim!
Also: I use Adobe After Effects, Photoshop, and Final Cut Pro at work, so the quicktime format is the foundation for EVERYTHING I do. There are little to no problems if I am working solely in a Mac Os X environment… BUT: when I try to export a quicktime from a PC, I get a file that is 0KB is size, and fails to open in ANY media player. This PC has got all the necessary Quicktime codecs installed, but Blender fails to output to this format on the PC. is this a known bug? Does anyone know what could be going on?
Would appreciate the help. Am trying to integrate Blender into the workflow around here at work.