A little bit of a background, about two years ago, I created a stock 240z based off my dad’s old race car. It was for the Humster 3D competition. Recently a client commissioned me to do a crazy design of that car for a VR tech demo. Luckily he gave me a lot of freedom. So naturally I gravitated towards the Mad Max kind of style, mostly because the raw-ness of the car gives it much more personality. I am now in the process of baking the interior and polishing up the exterior. It will be displayed in the Unreal engine.
I did the stock body of the car as a personal project, that took about 3 months. Then a client paid me to finish it, so I am about 2 and a half weeks on the mods and interior. Without Subsurf it is at 630,000
Thank you! Not yet, it will be in Unreal soon though.