May 1, 2006, 1:00pm
This is the mad professor character for my short film. C & C’s are welcome
The model consist of quads only and is reasonable in polycount (I think :rolleyes:), the head is 949 poly’s the jacket 1352 and the legs 664.
The model is almost done, I just need to add teeth and some eye brows. I’m not sure how i’ll be doing that, either use the fur or just model or texture it.
May 1, 2006, 1:35pm
very nice model. I love your style.
But the legs are a bit to short.
May 1, 2006, 2:00pm
I agree with the leg situation but it is so hard to tell when it is a cartoony look. I think all in all it looks good. Keep up the good work. Maybe you could make him in a setting where he is throwing a cage at Pinky and the Brain!
May 1, 2006, 3:48pm
The legs are very short, but I need them to be. He’s going to get a funny walk cycle
May 1, 2006, 4:55pm
I feel that I should speak up in support of the short legs, they really help lend the design that out of proportion cartoony look.
The only crit that comes to mind is that I think the nasal labial trough (or whatever the technical term for that is) is a bit too pinched and looks a little weird in the close up of the head.
As for the eyebrows, with a model of this style I would think that modeling them or even just texturing them onto the head would look better than fur.
nasal labial trough
The surgeons I used to work for always referred to it as the
philtrum. Not sure what use an item of information like that is. And I never found out why the human face has it. :rolleyes:
May 1, 2006, 7:31pm
Oh, I’ll find a use for it. I will just have to make sure I work it into a conversation soon.
May 1, 2006, 11:27pm
But where’s Edna… and Ed… And the tentacles?
Any how, nice job on the model, very cartoony like. Oh, shouldn’t that head mirror/lamp thing be more bowl like?
May 2, 2006, 12:34am
Good point, I think it should. I havent found any good reference for that.
May 2, 2006, 1:44am
This one is really nice! But i think that his lips seem a bit flat and should reach more into the interior of the mouth…
Can’t wait to see this one finished
May 2, 2006, 8:18am
I made some changes to the nose, and the legs are a bit longer. The reflector/lamp is hollow too.
ToDo: I still need to make a good texture map for the head and the jacket.
May 2, 2006, 9:16am
first off thats very cool man, really swish style. but i have to agree with squire in that the legs do seem a bit smalla, or at least not in proportion, perhaps becasue of the hands whcih are very big, so what i would sugest (obviuosly its your modal and creation) but perhaps make the feet bigger so hes stays nice and short but looks a bit less top heavy.
May 2, 2006, 12:46pm
The reflector looks much better now, though you cuold add a small lamp on the centre of it. And the sharp edeg above his upper lip could use a bit of softening.
May 2, 2006, 3:04pm
but i have to agree with squire in that the legs do seem a bit smalla, or at least not in proportion, perhaps becasue of the hands whcih are very big, so what i would sugest (obviuosly its your modal and creation) but perhaps make the feet bigger so hes stays nice and short but looks a bit less top heavy.
I’m not really looking for realistic proportions for this character. The small legs large head and big hands are intentional. I did some artwork before I started modeling and I went with this
http://student-kmt.hku.nl/~niels16/images/draw_MadScientist.jpgdrawing for the final result.
May 2, 2006, 3:07pm
I actually think it’s just a reflector not a lamp. It just reflects light from other light sources. I could we wrong though, but he would need to be plugged into a socket at all time for the light to work
I’m not too happy with the lip either, I’ll correct that one
He kind of reminds me of Dr. Scratchnsniff from Animaniacs.
May 5, 2006, 7:34am
I made some changes to the lighting to get the high contrast black and white look of the olden days
I’m not sure if i’m going to texture the jacket now, the face still need a good texture though. I also changed the lip, its less pouting now.