So, I’ve been working on a golf game using BGE and just noticed the golf ball I was using was obscenely large (~15cm). In shrinking it down, I realized I also needed to shrink the hole for the ball… and that’s where the trouble began. I admit my method for creating the hole in the first place was crude, using a few subdivisions and an attached cylinder, but it did work until now where the subdivisions are causing warped texture mapping (see attachment).
Have any of you any general ideas on how I could go about fixing this? I’d hate to delete the plane as its well built up in other areas.
Also, any thoughts on an easy way to create the hole through the plane to begin with? Seems like a common question and while I did find a couple tutorials on the subject, they were not well suited in this case.
Many thanks!
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