This a work I submitted some times ago, but I improved the result and I wanted to post it again. The objective here was to make a composition using texture mapping, the box, the notice and especially the bullet’s containers where several textures are applied on the same surface using images with alpha channels.
Over the exercice itself, I took the opportunity to illustrate the danger of using some drugs. Hope you like in spite of the ironic aspect. This could be an entry for a contest, just for the fun, the theme would be the danger of misusing for instance drugs, alchool, over eating, smoking, what ever you want, just use you better CG talent to illustrate it.
awesome work indeed. I found the edges of the cardboard box flaps a bit weird, ( i dont think they would have the white coating on them) and the far corner looks like it may have som subsurfing issues. But that’s really getting stingy, great stuff.
Wow, amazing! I would really like to know, what does Yafray do? What features did you use to make it look realistic - radiosity, raytracing, Deptho of field, ambient occlusion, which ones?
The only bit that looked a bit odd was the backing foil of the packets. It didn’t look metallic enough I think, and the break-lines looked a bit thick.
I knew the table texture had a problem, the texture resolution is probably to low and I didn’t found bump settings to avoid the front blur, I improved it a bit, I think it’s better but still not perfect.
anoncompboy : I think using Yafray implies radiosity and that’s probably the answer, I rendered it with blender internal using AO, the result was quite nice but Yafray really add something else but you can’t point it.
looks beautiful. the thickness of the silvery packaging the bullets come in doesn’t look quite right. other than that, a couple things alread mentioned. great job