Magic UV

hi all :slight_smile:

today i dived into magic UV, hoping it would help solving my case.
Unfortunately it did not :confused:
I love this addon and often use it in the simple copy-paste tools wich are… just perfect !

what i need to do is map all parts of a non planar mesh cut in squares to the same square location of a texture. Just like i explained here : Special unwrapping problem

If anyone have an idea of how to achieve this in an other way than manually, this would just be wonderfull 8-D

For the moment i managed to do it by hand:

  • create a square grid on the XY plane in 3D view
  • extrude it along Z
  • cut my mesh with the grid mesh
  • select all faces of my cut mesh
  • mark all edges seam ( CTRL+E and mark seam )
  • view from top ( NUM7)
  • unwrap from view
  • in UV editor: select all
  • scale and move the whole mesh so that one of the squares match the part of the texture i need
  • select and move by hand each part of the mesh to its proper location ( using UV snapping CTRL key )

It works but is damn long to achieve for large meshes cut with hundreds squares :confused:

any idea is VERY welcome :smiley:

happy blending !