Magma displacement and diffuse material - how ?

Is there a way to make procedural magma displacement / diffuse material similar (close) to the references below?

I was messing around with cloud/noise texture and I just can’t get away from generic noise look :confused:


Thanks, I’ll check those .blend files after work. Although it looks like the thread is about glow. I need texture configuration to create displacement (cracks) and diffuse. There is no volumetrics involved - just good old materials and textures :slight_smile:

thread has more then one way to do it !

depends on look you need !

try it and let us know if it works !

happy bl

There’s those BI materials that may be of some use too.