Magnifying - I Need More Zoom!

Hi.

Yes, I’ve seen other posts and google stuff about this topic…

I want to make a stylized version of this film editer…

I hope to see the film, dimly, as it enters and leaves the “viewer” and of course , one frame at a time brightly in the viewer.
I’m going to enlarge and modernize the “viewer”. But…, none of the magnifying examples magnify enough.

So… I have a feeling that I will need to make the film and the viewer as separate, different sized, materials of the frames. rather than one film material and a magnifying lens.

Any thoughts?

I Need More Zoom!

Hi Cal!
I think it would be difficult to get it right with a “physical” lens, so I cheated.

I did put a glass lens on top to get a bit of lens distortion on the eye piece.

The eye piece is just over a circular plane with an emission texture that uses the same image as the “film” but with a different scale.

The film is the same image scaled down, plugged into a normal principled shader (you could do the same with an image sequence). You could add a HSV node to the setup to make the film darker if you have strong ambient lighting.

Both textures (the circular plane and the film) are driven by a driver using #frame/100 to move on the x axis.

I was pretty chuffed I hope you like it!
Magnify.blend (199.6 KB)

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Yep.

I figure that’s what I’m going to have to do.

Thanks.