I’m glad you guys liked it
I will explain the process… but this only works for illustrations! as mentioned above, I used photoshop heavily…
The fish was modeled, textured, posed and rendered in Blender separately (Big fish and small yellow ones). Then the waves were modeled, given a displacement and material, then rendered (all renders in Blender Internal by the way… I’m not really used to cycles yet because I haven’t used Blender in a while).
Now in the photoshop oven, I compiled all the renders and started doing the magic!
Color corrections, effects, blur, painting elements (sky and clouds, rays, bubbles, fisherman and boat, bait, fishing pole, starfish, particles were all hand-painted).
Caustics were made using some caustic images that I modified in photoshop and blended on the sand floor.
Some scrn shots from Blender:
I use this technique to add flexibility when I edit the illustration in photoshop. Plus, it’s a lot faster to render
Original resolution for this image is 4000X3600