To work on my modeling and sculpting chops, I’ve been working on a set of teeth lately. I had a few questions about good practices, and good topology when it comes to some multifaceted shapes like teeth+roots.
The main thing I’ve run into is issues surrounding the meeting of the teeth and the roots. There has to be that curve present to the tooth part, but I have a hard time not making a knot of faces around the point where the two meet. Does anyone have some advice for this?
Also, attached is an image of an issue I am having with correcting a mistake. The molar doesn’t have four roots, and I want to remove two of them, center the remaining two, and maintain a good model. Any tips for this as well?
What would be the main distinction between 3D model and a model in this scenario? I guess I didn’t think about using multires, really I was doing it in passes. I got the basic shape, subdivided, adjusted, repeat, but that doesn’t give me much room to go back like I would imagine multires might.
Also, RickyBlender, can you explain what you mean by doing a “retopo with clean quads”?