Hi there, it’s me again (don’t all shout “Oh No” at once, I am getting deaf enough as it is - you what, pardon, say that again)
This one is for Shaun, I guess my friend that this is something like you had in mind, or at least I hope so!
There is a long, long, long way to go yet, but I have made a start while Mrs. Clockmender busies herself with the suitcase packing, this is not a job we chaps can even think of doing. :no: We would get it all wrong!
I will think about what else I need to do to this scene whilst tramping around the Himalayas, we leave for there on Sunday. I have some ideas, but they need developing further, She definitely needs a stetson I think, and possibly a “Peace-maker” and perhaps a context for why she is sat on a horse with no clothes on…
For those wondering what I am rambling on about, Shaun suggested I take Maja’s kit off and plonk her on a horse, I am not exactly sure why he wanted me to do this, but any reasonable request from a friend must be considered. :yes:
So, here she is aboard her noble steed, you may notice her hair has grown a little since she last appeared in my Clockophone project, this is largely been done in the interests of decency :eek::
The steed needs an armature and a better pose, along with some particle hair for its main and tail, but all will have to wait until my return from the roof of the World. The steed came with a body_oc image - I presume this is to plumb some Ambient Occlusion into the nodes for the material, but I am not sure how this works yet, I have found a Ambient Occlusion node, but I am not sure where to plug this into the overall material - all I know so far is that you don’t use a mix shader to merge it with the image texture fed diffuse shader node - it looks s*** if I do this, and the only s*** in this scene should be in a pile behind the horse.
PS. We need a smiley face holding his nose for this thread I think, how do we persuade the powers-that-be to add new smileys?