Major moddeling touble

I know how to model sometimes and sometimes I don’t have so much trouble making things so I started this thread for people like me who just can’t seem to model anything right.

See for I can’t seem to model things right and they come out looking ugly and not what my vision looks like. I can become frustarated and there aren’t that many tutorials. I have to say that modeling for me stops me from making anything in blender. I mess up a lot and end up putting so little in my scene rather than having a coronocopia of different objects.

Now I’d better rap this up of none of you will reply.

For people who are still struggling in blender and can’t seem to get anything right. I need the pros to tell me what you do to make those amazing and mind bottling models you do. How do you decide what type of object to use? constrain? boolean operation? I mean I’ve had blender for a long time and still keep messing up.:spin::spin:

Actually, there are many tutorials. I’ve seen tutorials for modeling faces, cartoon cars, race tracks, realistic cars, armored women, naked women, men, eyeballs, fireballs, crystal balls, the list goes on. Now I don’t claim to be a pro, no mind bottling models yet, but I have made a pretty convincing fountain pen.

Here’s what I did: I worked the tutorials. Actually followed them, step by step, and made the race track, the cartoon car, the pixar eyeball, most of joan of arc, OTOs Druuna, mr_bomb’s Adrianna (twice) and a bunch of other stuff I don’t recall at the moment. Most of the early stuff came out horrible. It was very frustrating. But I gradually learned the tools. Still am learning the tools, in fact. Probably always will be, because the developers keep adding tools.

Now, I see you’ve got a spelling problem, and you’re writing is somewhat incoherent, so I’d suggest you look for video tutorials rather than written tutorials, which you might have problems with. However, if you decide to do the written tutorials, take note: first, every word is significant. If you skim or rush through and miss the author mentioning edit mode, or changing the pivot point, or really, anything, you’ll get off track and totally mess up. Second, not all tutorial writers are perfect proofreaders, sometimes some things in a tut don’t work out because the author made a typo and you’ve got an early uncorrected version of the tutorial.

So hang in there. If you post some of your work and ask for feedback, I’m sure people around here are willing to offer suggestions. If you’re totally lost, try the blender wiki. The blender summer of documentation project produced some really good tutorials.

and lighten up. Sometimes lol is good for you;