I’ve been playing with Blender for years but sadly I have never made anything that interesting. Motivation is always the problem as I keep giving up but this time I want to do something special. I am serious about this one.
And I already seem to have gone a bit overboard. Take a look at the .blend file.
100 individually defined and controllable hairs. Each one with a taper curve and a bevel object. Each one with a lattice. Each one unique and each with a linked duplicate inside an even bigger lattice. With every vertex attached to a hook to a vertex parented empty to a cube with a wave deform.
I can control every aspect of every hair.
I may be a noob…but I think this is a good rig (if not a little complicated) ; )
This is a major major project. Next I would like a little help on defining the shaders/materials for the seed.