make 2 objects follow one set of bones?

Can you make two object (a body and a shirt) follow and bend with one set of bones? Im not sure if this is possible but i didn’t want to make two sets.:smiley:

Certainly. You just add an Armature Modifier to each of the objects and specify the same armature.

Yes, as long as each object has Vertex Groups that correspond to the names of the Bones that deform them, or are encompassed by the Envelope fields.

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Thank you guys very much i ws hoping it would be that simple!! do you know if cloth simulation will still work on the cloths though?