Make a "Bullet" in blender

Hey all, im, just for the exp., making an astroieds stile (but in 3d :wink: ) game, and i was wondering, how would i make the ship “shoot”? iv been messing for a while now, and havent been able to find out.

All help Apreciated


one way depending on the type of wepon your using, since its a space i’m assumining its going slow enouph for the eye to see.

Create a bullet/missle lasser obgect

set a key to fire in your logic blocks (more logics up to you), the key will give the bullet speed etc.

Give the bullet a radar sence, the checks if ther an object is hit.

remove the bullet from the scene.

assign a damage value to the object thats been hit.