Hello, I don’t know if I’m in the right section, if not I apologize.
I’m trying to make my metaball to follow a curve to simulate a stream, avoiding animation/baking since I want real time.
I found this video right there : https://youtu.be/YswnO0lbKgs?t=360 (Start at 6min)
I’m interested about the last part, the metaball one, but I can’t figure out how he did it.
Can anyone help me to understand his workflow ?
Thanks a lot.
walt1
(Walter Volbers)
August 6, 2021, 9:16am
2
pity that he did not reveal the workflow!
but there are blendersecrets!!!, https://www.youtube.com/watch?v=P_D3q-hUouo
instead of the empty-modifier i use the curve-modifier, then in viewport i turn of
ObjectTypevisibility(not really necessary only for the overview)
metaball_array.blend (866.8 KB)
select the Curve go in edit mode and change or extrude or give points a greater/smaller weight.
1 Like
Thanks Mr. Walt for sharing your workflow & a blend file, I really appreciate it.
Everything work perfectly