I have a scene where a lot of my objects are physically simulated with turbulences force field. But I just have another particle system where I would want my particles to fall straight, without being affected by the turbulences that are affecting the rest of the scene. Is this something possible in Blender?
Is this a paid job?
Sorry it’s not. I am sure I changed the category to Support, particles & physics and particles. Probably it didn’t registered it. you can just delete the topic
I’ll move it for you
@Okinage set the slide to 0